12/16/25 9:00 AM
The following updates expand the Knock Out System even further, focusing on communication, accessibility, and rewarding teamwork in meaningful new ways.
Knock Out Flow Updates
Revive timers previously felt too short, leaving players with limited opportunities to assist downed teammates. At the same time, solo players were forced to wait through the entire duration before they could flee, creating a slow and restrictive experience. To address this, the new Flee Mode replaces the old countdown timer entirely. When knocked out, players now enter Flee Mode indefinitely, giving them the freedom to choose their next move. You can Flee at any time to instantly return to your current Rally Point, or Wait to be Revived with no time limit. Once revived, you’ll enter Revived Mode, where you can either Rally to jump back into combat or Flee to regroup safely. This update puts control back in your hands, making recovery more flexible and keeping the action flowing smoothly.
Rally Effect: Temporary Shielding
Players often found themselves eliminated almost immediately after standing up, making revives feel frustrating and ineffective. To improve survivability and make teamwork more rewarding, rallied players now receive a three-second protective shield upon standing, along with a Soder cooldown reset for an extra layer of defense. A clear visual effect will indicate when you’re protected, helping both you and your teammates stay aware of the brief safety window.
Chat Accessibility While Knocked Out
Players using mouse and keyboard currently can’t type in chat while downed, which makes it difficult to coordinate revives or discuss strategy during critical moments. To improve communication, you’ll soon be able to use chat and view the combat log while knocked out, allowing you to stay connected with your team even when you’re out of action. This update ensures that coordination and teamwork remain uninterrupted, helping your group stay organized and responsive throughout every encounter.
*Important Note: The key bound to Rally has been changed to Space and the key bound to Flee has been changed to Backspace".
we documented it in the reverse.
Triggered Effects on Rally
Currently, no buffs or effects trigger when a player rallies another, limiting both design creativity and opportunities to reward teamwork. New triggered effects will activate when a rally succeeds, creating deeper synergy between allies and support-focused playstyles. Buffs and effects can apply to the player performing the rally, the player being rallied, or even nearby enemies or other contextual targets, depending on the situation. Additionally, a new defense buff will be granted to the player performing the rally. This change lays the groundwork for future systems such as artifacts, allies, or abilities that further celebrate and enhance cooperative gameplay.
Settings Access While Knocked Out
Knocked-out players using mouse and keyboard currently cannot access the Options menu, which makes it impossible to adjust key settings or resolve audio issues during downtime. To improve this, you’ll soon be able to open the Options menu while downed, providing quick access to audio settings, keybinds, and other configuration options without having to wait to respawn.
Terminology Fix: Rally vs. Flee
The current terminology can be confusing, as players who “Flee” are taken to the Rally Point, while players who are “Rallied” are not. To address this, the death UI terminology will be updated for greater clarity.
The Knock Out System update is a complete modernization of one of DCUO’s oldest mechanics. By giving players more control, rewarding cooperation, and improving communication, this revamp will make every knock out and rally moment feel more dynamic, fair, and fun.